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Legion: Siberian journey
Card game

Our unique board game will transport you to Siberia in the midst of the Russian Civil War. The Czechoslovak legionnaires are trying to get home; the Reds and the Whites are fighting for dominion over Russia; and local militias, anarchists, and deserters are struggling for survival or profit in the middle of it all.

Legion tells a new and unique story with every playthrough.

Dear friends,

our campaign is done and thanks to you we can say it has been successful! We have managed to get 31,871 EUR, which is enough for us to make the game in English and in Czech, design beautiful art for it and print everything.

This has only come true thanks to you and we are immensely grateful for the chance we have been given. What happens now?

In the following week, we will contact all those of you who chose perks that include trips, sleepovers, etc. We will try to find a time that will work for you to do that.

In May, we will contact all those of you who want to have a character in the game: we will ask you to give us materials for our graphic artists and during the summer we will present our proposals to you and talk them through with you.

At the same time, we’ll draft a new prototype version for the end of July, this time allowing for in-person play, and start an open round of testing that you can participate in as well – you’ll just need to print the prototype at home. Some of the testing will take place with the new graphic art.

In July, we will present another version of the game with a new batch of illustrations and we’ll be doing that regularly until the autumn. In October, we want to have everything ready for printing, and how long it takes before the game is produced will depend on the printers. We hope that altogether, we will have enough time to deliver the game to your tables in May 2022.

At the moment, we are also negotiating with other distributors and publishers who expressed their interest in our game. But that doesn’t mean much to you, our HitHit backers, since you will get your games either way.

And that is all. What we wanted to give you now was a practical overview of what’s ahead. There is a lot of work to be done and we are very glad that you allowed us to do it. We will also be happy for anybody interested in the testing or in helping any other way: just contact us over this email or sign up to our Discord.

Thank you so much for your trust.

With love,

Team Legion

Updates
25. 4.

Legionnaires, our game’s main protagonists. Have a look at who they are and what it’s like to play them.

24. 4.

Based on your feedback, we have adjusted the rules! Check it out!

23. 4.

We have prepared two new REWARDS for you! Sleeping in the LEGIONARY TRAIN and special EDITION of the game.  In addition, we have prepared a GAMEPLAY, which explains the game principles.

20. 4.

Our campaign for Legion: Siberian Journey is in the home stretch. We just posted a description of the Red Army fraction on HitHit. We’ll tell you how to play for them and what it means. Thank you for all your support so far.

15. 4.

It’s time to ask you if you have some questions for us. Whether about the development of the game, about the game itself or about the creators. Send us all your questions to the e-mail siberianjourney@rolling.cz until Sunday, April 18.

14. 4.

We’re presenting our Action cards at HitHit and we’re also making a video of the gameplay. Coming soon!

10. 4.

Today you can read details about how exactly the Locations cards look like and what the Plots cards make with you in the game. We’ve also added a few explanations: About collecting money and what it’s for. More info HERE.

5. 4.

We present you character cards! Do you want to know more about them? How were they created and what are their properties? Check out our campaign news

30. 3.

We are launching the signup for the online playthroughs of our game. We are sorry, but because of the pandemic we cannot meet in person and play our board game live. Still, we want to give you the opportunity (though limited by the online simulation) to try out what playing our new game will be like. We’re also launching a new DISCORD server!

PS: It is very likely that we will not be able to show the game to everybody who’s interested, because of our limited capacities and time. We therefore decided to always draw lots for the playthrough spots. Thank you and see you! Sing in here.

26. 3.

We’re presenting the RULES! It’s still a beta version, so we’ll appreciate any comments, ideas, and innovations. You can write an email to us at siberianjourney@rolling.cz.

25. 3.

Presenting the campaign timetable. How will Legion be played and what will the game look like? We will show you that in the following weeks and you can also look forward to several online playtests. We have also added some FAQs. 

Secondly: There has been a lot of interest in our I WANT TO BE IN THE GAME and I REALLY WANT TO BE IN THE GAME perk and it sold out within a few days. We decided to offer you a second round, which is already available online.

The Story?

Siberia is caught in the throes of civil war. The fragmented White Army is trying to end the Reds’ rule. Both sides are capable of anything in the name of victory. The chaos gave rise to local uprisings and bandits – and the Czechoslovak legionnaires are trying to fight their way through all this to get home.

Our story is set in a small hilly outcrop somewhere in the frozen Siberian wilderness. Each faction is trying to win as many advantages as possible, recruit the best soldiers and civilians, and of course survive. How you guide your characters through the skirmishes, investigations, personal crises, and uprisings, will be up to you. The journey will be hard and every step you take will tell a small, but significant story.

 Will you tell the Siberian Story with us?

The Game?

Up to four players can take their factions (Legionnaires, Reds, Whites, Renegades) through Siberia, trying to cross no man’s land and achieve as many of their goals as they can. As your group’s commander, you will travel through different locations and battle both your enemies and the dangers of Siberia. Your goal will be protecting your group and expanding it strategically, in order to escape the frozen hell and strategize against the others. Sometimes the situation will call for collaboration, while at other times you will need to eliminate your opponents’ characters. Apart from fighting, you will also be able to forge alliances and set ambushes.

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But finishing tasks and winning victory points does not come free. Players are entirely free to choose who they’ll ally with and how they’ll play. Each playthrough has a set number of locations and as the game advances, consequences will become more dire and character deaths more frequent. Every faction has its own specific tactics, card synergies, and sometimes even victory conditions. Your game will be full of hard decisions and fallen friends that you will have to sacrifice in order to advance and save others.

The game is for 2-4 players and a high number of locations and scenarios with different tasks makes it extremely varied. We’ll give you over a hundred characters, many of whom are inspired by real stories.

To make the game even more variable, we’re also including eight commanders for the player to pick from at the beginning from the game.

Every card is hand-drawn in a period-appropriate style.

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Want it?

The game development has been going on for a year, with two rounds of testing that yielded many positive player reviews. If we meet our campaign goals, we will make sure the final game is delivered into your home. And we’ll hone it to perfection, finish all the drawings and spend a few more months fine-tuning the rules.

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Would you like to receive news about the release of the game? Give us your e-mail! We promise not to spam you. We will only let you know in time about everything that will happen around the game.

The game is also just the first step: we are planning to add more content, such as new game modes, pre-written story-driven scenarios, and if we get enough backing, we’ll also make a fifth faction (Interventionists).

We also designed a lot of different tiers and perks: your face can inspire one of our characters, or maybe you’d like to play the game with the developers before it’s launched or explore a real-life accurate replica of a Legion train.

We appreciate all of your support!

Who we are?

We’re a team of people who love history, games, and most importantly storytelling. We have been working with the subject of Czechoslovak legionnaires in Siberia for six years now: we’ve read countless diaries, consulted heaps of issues with the Association of Czechoslovak Legionnaires, and we even wrote a larp about it.

Participants from all over the world quite liked that, so we decided to try to transport the legionnaires’ stories to your board game tables as well.

 We work on the game in our free time; our money will only go to graphic artists and to cover other essential expenses.

David František WAgner

David František is a historian, teacher, and game writer who designed the game.

Martin Petrásek

Martin is a graphic artist and player. He’s working on the design and graphic art.

Ondřej Obergruber

Ondra is helping us make sure that somebody actually buys the game.

Michaela Portychová

Míša is helping the game to actually emerge, so she’s in charge of the testing.

Tomáš Drábek

Tomáš is helping us design the art for the cards. His job is to make sure they are historically appropriate.

Honza Marek​

He is the author of the game cover and works on paintings of individual cards.

Iva Vávrová

Iva is helping us with the English translations.

David Kratochvíl

Our most generous supporter. Thank you!

Magdalena Bajcurová

Magda is in charge of communication and testing of the game.

David František WAgner

David František is a historian, teacher, and game writer who designed the game.

Martin Petrásek

Martin is a graphic artist and player. He’s working on the design and graphic art.

Ondřej Obergruber

Ondra is helping us make sure that somebody actually buys the game.

Michaela Portychová

Míša is helping the game to actually emerge, so she’s in charge of the testing.

Tomáš Drábek

Tomáš is helping us design the art for the cards. His job is to make sure they are historically appropriate.

Honza Marek​

He is the author of the game cover and works on paintings of individual cards.

Iva Vávrová

Iva is helping us with the English translations.

Magdalena Bajcurová

Magda is in charge of communication and testing of the game.

FAQ

At least the following:

Game board
Commander cards (8)
Character cards (138)
Action cards (64)
Location cards (22)
Plot cards (158)
Resources in each fraction’s colours 4×40
Victory points x 200
Rules

You’ll get to see the rules on the 26th of March! 🙂

The most expensive part is making the pictures. Our graphic artists are working at friendly prices, compared to the standard commercial rates, but we want our art to be unified, good, and we want a lot of it. It’s simply not possible to do that with volunteers working nights. Another big part of the budget is producing the physical games.

Our team consists of volunteers who do this alongside their day jobs. We want to cover the costs. If everything goes well, we will also send donations (at least 40 % of any potential profits) to the Czechoslovak Legionnaires Association and the Rolling association for their games. We bear the risks and the costs personally.

The default version of the game will be in English. Printing two language versions is quite costly for such a small game. We decided to choose making it in English, because we would like to share the stories of the legionnaires with people who haven’t had the chance to learn about the topic. At the same time, the game will be available in Czech.

If we don’t get enough backing to meet our stretch goal of making an independent Czech version, we will make the Czech version available for download.

Yes, we’re coming to you after several dozen tests. Unfortunately, we all have to cope with the current pandemic, which makes it difficult to meet for in-person test runs. Playing online makes it a bit clumsy, but we have found a way to make it at least partially possible and we have managed to run a few online tests already.

On the 30th of March, we’ll launch the signups for digital test runs so that you have a chance to try it – regardless of whether you have backed the game or not.

SUPPORTED BY
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You can contact us here: siberianjourney@rolling.cz